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View Full Version : FFVII Crisis Core : 30 to 100 hours long !



Chandoo
28-05-07, 03:05 AM
http://forums.adventchildren.net/sho....php?p=2954919 (http://forums.adventchildren.net/showthread.php?p=2954919)

Many thanks to Schala-Kitty for the translation

- About the development process up to now.
Tabata: Right now we're at about 90% done overall.
Really, only compressing everything to the UMD's capacity is left. Along with compressing we're also deleting unnecessary data as we go, for everyone the final stretch is really intense and we're forcing ourselves through the troubles. (laughs)

- About the volume of the game's story.
Tabata: I think that general play should be around 30 hours.
With getting all of the materia in the missions and going out into Midgar for Sub-Events (Side Quests), when taking those elements into account it will be over 100 hours.

- How does location effect attacking?
To take a step forward in the way that RPGs are played, we decided to go with a more action-oriented style.
If you attack an enemy from behind you give greater damage, and it's fun to take an advantageous position where the movement and characteristics of magic change.
In the end, it's similar to the fun element added to the FF series with the ATB System.

-Is CC the end of the Compilation works?
Tabata: Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon.

-In the Closed Mega Theater, regarding Cloud's shout at the end.
Everyone who knows about FFVII's History... absolutely they will recognize that portion of the game. Regarding the depiction of that portion, everyone felt really strongly that there was no way that we could avoid showing that portion. With that scene "No, no, you have to show it" was the message we got.

- Regarding CC's packaging
Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement.

* With in CC, "Loveless" is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole.

* Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power.

* Shisune is a guest character who first appeared in BC since in is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC's Soldier Disappearance Incident.

* CC moves to where the events occur, and within those areas events and battles take place.

* CC's size is unlike that of other handheld games.

* SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia.

* When two materia are joined together you have the option to combine them (Synthesis)

* Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto's idea. Of course, CC will have original music as well.

* Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels.

* Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon.

WOW, looks really really nice.

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff01.jpg.jpg

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff02.jpg.jpg

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff03.jpg.jpg

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff04.jpg.jpg

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff05.jpg.jpg

http://www.famitsu.com/game/coming/2007/05/21/h-104_71981_ccff06.jpg.jpg L

Atif
28-05-07, 09:53 AM
100 hours gameplay o_O

Fahad007
28-05-07, 12:26 PM
I get bored within 14 to 18 Hours of game play and it's 100 Hours

Chandoo
28-05-07, 01:08 PM
its an action game, not exactly a boring RPG anyway, and its FFVII !!

SEPHIROTH !!

Arsal
28-05-07, 01:49 PM
I'm not sure whether 30+ hours of gameplay is too much or too little. Playing a game on a console is comepletely different experience than playing on a handheld. It would of been better if they'd just released this on a home console than the PSP. It's just...a wrong choice IMHO.
- How does location effect attacking? To take a step forward in the way that RPGs are played, we decided to go with a more action-oriented style. If you attack an enemy from behind you give greater damage, and it's fun to take an advantageous position where the movement and characteristics of magic change. In the end, it's similar to the fun element added to the FF series with the ATB System. I smell a bit of Grandia here. Srsly, best gameplay in a RPG ever!
100 hours gameplay Lol, heard of something called FFXII? It has 250+ hours of gameplay.
its an action game, not exactly a boring RPG anyway, and its FFVII !! SEPHIROTH !! I'm going to remember that you said that. Incidentally it is a RPG, so if someone doesn't like it, they shouldn't play it. As simple as that.

devilscallmedad
28-05-07, 03:35 PM
It would of been better if they'd just released this on a home console than the PSP. It's just...a wrong choice IMHO.
You say that about EVERY psp game, you don't want 16K to be useless do you?

I am guessing this game won't have too many cutscenes because of UMD right?

Arsal
28-05-07, 07:00 PM
You say that about EVERY psp game, you don't want 16K to be useless do you?
Not all of them. I thought Locoroco was a perfect handheld game.

mominhaq89
28-05-07, 08:08 PM
Wat they cud do is make the game on 2 umd's , already there r 2 games that are on 2 umd's , i dont remember their names though. By having 2 umd's , they cud include the cutscenes! ;)

Chandoo
28-05-07, 08:41 PM
I am guessing this game won't have too many cutscenes because of UMD right?

good guess, they had to restrict audio only in cutscenes in MGS PO because of space restrictions

devilscallmedad
29-05-07, 01:08 AM
Not all of them. I thought Locoroco was a perfect handheld game.
Lets just say not really, locomoco sucks


Wat they cud do is make the game on 2 umd's , already there r 2 games that are on 2 umd's , i dont remember their names though. By having 2 umd's , they cud include the cutscenes! http://www.pakgamers.com/forums/../images/smilies/wink.gif
I meant that as a good thing, remember i haven't played POP just because it has a long cutscene.

Chandoo
29-05-07, 01:45 AM
Wat they cud do is make the game on 2 umd's , already there r 2 games that are on 2 umd's , i dont remember their names though. By having 2 umd's , they cud include the cutscenes!

but this being a FF game you can bet going back and forth through area's that are near the start of the game to the areas near the end of the game whcih would usually require a disc change..

thats a no no ..