Chandoo
02-04-07, 10:47 AM
this one will interest usman the most..
Frame skip FTW <_<
http://strmnnrmn.blogspot.com/
unday, April 01, 2007
Daedalus R10
This is a few hours later than I'd hoped, but here's R10:
Daedalus PSP R10 for v1.00 Firmware (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_v100.zip)
Daedalus PSP R10 for v1.50+ Firmware (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_v150.zip)
Daedalus PSP R10 Source (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_src.zip)
This is the changelist:
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
I'll post tomorrow with details on what I want to work on for R11. In the meantime, enjoy!
-StrmnNrmn
Frame skip FTW <_<
http://strmnnrmn.blogspot.com/
unday, April 01, 2007
Daedalus R10
This is a few hours later than I'd hoped, but here's R10:
Daedalus PSP R10 for v1.00 Firmware (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_v100.zip)
Daedalus PSP R10 for v1.50+ Firmware (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_v150.zip)
Daedalus PSP R10 Source (http://downloads.sourceforge.net/daedalus-n64/daedalus_psp_R10_src.zip)
This is the changelist:
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
I'll post tomorrow with details on what I want to work on for R11. In the meantime, enjoy!
-StrmnNrmn